Blueprint editor V2
7 Days to Die Base Planner
Map the load path, fighting lane, traps, power and fallback route across four floors, then carry the material bill into your V3.0 world.
16 build objects4 floorsSupport checksPNG + JSON export
Reinforced wallCell 1, 11 cell = 1 block
Build a plan that can fail safely
Mark the intended horde lane, protected repair position, expected attack approach and emergency exit. Upper floors are checked against the structural cells directly below them so unsupported sections are visible before construction begins.
Blueprint checklist
- Give the horde one obvious reachable route to the fighting position.
- Keep the repair position behind the blocks taking direct hits.
- Separate trap and lighting branches in the electricity planner.
- Support upper-floor fighting positions through every layer.
- Mark an exit that does not cross the main pressure lane.
Base planner FAQ
Does this generate an in-game prefab?
No. It exports a planning file and image, not a game prefab or modified save.
What does the readiness score mean?
It is a checklist score for structure, defenses, path, repair point, pressure direction and exit. It does not simulate zombie AI or guarantee structural integrity.