Primary references
- Official V3.0 Dead Hot Summer release notes for version and feature changes.
- Official Wiki armor data and Cargo item records for armor classes, quality values, piece effects and set bonuses.
- Official Wiki heatmap reference for chunk size, packet strength, frequency, lifetime and noisy-action values.
- Small factual values from vanilla V3.0 configuration: progression level curve and clamp, perk requirements, ammo and weapon baselines, power-source output and device wattage.
- Manual planning assumptions for horde pressure, ammo reserve, route comparison, build time and world-event presentation.
Raw configuration files, icons, screenshots and other game assets are not redistributed. The site stores only the small numeric facts required by a calculation.
Exact data versus models
| Tool | Type | Important limitation |
|---|---|---|
| XP Calculator | V3.0 progression formula | Activity and hourly estimates depend on user input. |
| Electricity Planner | V3.0 source/device values | Does not simulate wiring topology or battery duration. |
| Skill Planner | Versioned prerequisites | Covers 25 build-defining perks, not every progression entry. |
| Damage Calculator | Editable combat model | Presets are baselines; displayed weapon stats are more accurate for a specific item. |
| Base Planner | Budget and structural checklist baseline | Direct-below support checks are planning warnings, not a full stability simulation. Shape variants and mods can change resource cost. |
| Horde Night | Preparation model | Server spawn logic cannot be reduced to one exact count. |
| Loot Stage | Relative comparison model | Does not reproduce every container loot table. |
| World Events | Interval calendar | Uses the intervals entered by the player; it cannot read a save. |
| Armor Loadout | Official Wiki and Cargo values | Does not include mods, perks, durability or cosmetic clothing. |
| Heatmap Planner | Published vanilla heat packet model | The Wiki flags parts of the mechanic for confirmation; flickering-fire timing is approximate. |
| Upgrade Cost | Geometric estimate | Does not include interior blocks unless reflected in dimensions. |
Update process
When a stable game update changes progression, recipes, power, loot, spawning or sandbox settings, the data profile is reviewed and the review date changes. Pages keep the older label until review is complete.
No live synchronization
The website does not connect to your game client or server. This protects privacy and keeps hosting simple, but modded values must be entered manually.